![]() ![]() Throw in near invisible load times and you have a game that, once it gets going, is frictionless to get into. This is no Devil May Cry 5 or Bayonetta, but there’s more than enough to keep things fresh. There are your run of the mill shambling zombies, near invisible bosses, and giant corrupted beasts, all of which have their own attack patterns, vulnerabilities, and resistances that make combat a treat. It helps that Forspoken’s enemy designs are varied enough. The moment to moment gameplay in Forspoken is ridiculously polished, full of spectacle, and it doesn’t get old. You’ll find yourself swapping between different spell types to exploit the weaknesses of the enemies you encounter, and the very act of simply casting a spell, dodging attacks, or just running through Athia are extremely enjoyable. Granted these are par for the course in many an open-world game, but Forspoken’s traversal and combat systems are a treat to behold. Soon enough, you’ll find challenges, optional dungeons, and side-quests to partake in too, all of which help make Frey stronger or flesh out the world better. Doing so nets you new magical powers and Athia itself is littered with ways to unlock different abilites. From laying enchanted landmines to raining lightning on your foes, you’re never far from finding ways to augment your expanding repertoire. Forspoken’s plot has you on a quest to murder Athia’s Tantas - rulers of the land. Speaking of skills, you’ll unlock them at a steady clip. The game comes into its own when you’re left to your own devices and have unlocked certain skills such as speeding through the rolling countryside and conjuring up swords of fire to lay waste to the beasts and undead that make up most of Athia’s populace. Although the exposition and player handholding is necessary, it feels more drawn out than it should be. While the above paragraph may suggest a punchy premise, Forspoken’s opening is anything but that. From narrowly avoiding jail time, having her apartment burned down, and forced to give away her cat, she finds herself transported to Athia - a dying land ruled by deranged godly beings and filled with monstrous creatures aplenty - along with a talking bracelet called Cuff. The game has you in the role of Frey Holland. However, when it begins to click, there’s little in the way of stopping this PS5 and PC game from being exceptionally fun to play. Luminous Productions’ debut effort is a bit rough around the edges, and gets off to a plodding start. Forspoken is better than it’s given credit for.
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